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BSc in Gaming

Bachelor of Science (Honours / Honours with Research)

Gaming

Overview

Game creation today sits at the intersection of imagination, mechanics and real-time technology. The BSc Gaming (Honours / Honours with Research) programme equips students to become future-ready game creators by combining strong foundations in design thinking with cutting-edge AI-driven tools. Recognised among the best BSc Gaming colleges in Bangalore, the course follows a comprehensive BSc Gaming syllabus and provides hands-on training in game design, gameplay systems, narrative development, level design, UI/UX for games and real-time engine workflows using Unity and Unreal.

Students pursuing this BSc in Gaming learn to integrate generative AI tools for ideation, asset creation, prototyping, testing and production optimisation, reflecting the evolving needs of global gaming studios. The programme ensures a thorough understanding of game mechanics, interactive design, and emerging technologies, preparing graduates to meet the demands of the dynamic gaming and interactive entertainment industry.

The Honours track culminates in a professional game project and portfolio, ideal for students aiming to enter the industry directly after graduation. The Honours with Research track includes a research thesis or publication-ready study, allowing students to explore player experience, AI-assisted design, game analytics, or emerging interactive technologies. These options demonstrate the depth and flexibility of the BSc Game Design and Development colleges in Bangalore curriculum at JAIN (Deemed-to-be University), offering pathways to both professional practice and advanced research.

Graduates emerge as industry-ready professionals prepared for roles in game design, technical art, AI-driven game development, immersive media, and research positions. This programme stands out for those seeking a leading education in one of the top BSc Gaming colleges in Bangalore.

Duration: 4 Years - 8 Semesters

Total Credits: 177

Eligibility

A student who has passed Level 4 / Class 12 schooling (either through formal schooling or through the open school system) or its equivalent shall be eligible for admission to BSc programmes.
 
However, students who have not studied requisite courses from the discipline related to the respective programmes will have to undertake the prescribed bridge course(s).

Course Highlights

  • Build a solid foundation in game design, gameplay mechanics, interactive storytelling, and player experience (PX) design.
  • Gain hands-on expertise in level design, world building, and UI/UX for games using industry-standard frameworks and tools.
  • Work with real-time game engines, including Unity and Unreal Engine, to develop playable prototypes, immersive environments, and full-scale game projects.
  • Integrate Generative AI into concept ideation, asset creation, prototyping, and workflow optimisation for faster, smarter game production.
  • Apply AI-driven analytics to evaluate player behaviour, improve game balancing, and enhance user engagement.
  • Explore procedural design, intelligent systems, and advanced game mechanics for dynamic and scalable interactive experiences.
  • Produce portfolio-focused game design projects that simulate professional studio pipelines from pre-production to publishing.
  • Collaborate in team-based studio simulations to develop teamwork, project management, and cross-functional problem-solving skills.
  • Participate in industry masterclasses, professional mentorship, and internships to gain exposure to real-world gaming production practices.
  • Pursue the Honours with Research pathway to undertake a thesis project in AI-enabled game design, player experience research, analytics, or interactive design innovation.
Program code: 003A
Course code : 3A09
Course Commencement : Jul 2026

Study Campus

JAIN Knowledge Campus
# 44/4, District Fund Road
Jayanagar 9th Block Campus
Bangalore - 5600 69
080 - 46501773


Admissions Office

JAIN Knowledge Campus
# 44/4, District Fund Road
Jayanagar 9th Block Campus
Bangalore - 5600 69
080 - 46501773
+91 8951362405.

Course Image

Curriculum Structure

  • Preproduction for Games
  • Drawing for Game Art Lab
  • 3D Modelling for Games Lab
  • English I
  • Language I (Kannada / Hindi / Sanskrit / Additional English)
  • Mind Management and Human Values I
  • Transdisciplinary Project-Centred Learning I

  • Programming Basics for Game Development
  • Game Engine Lab
  • Basic Game Maths Lab
  • English II
  • Language II (Kannada / Hindi / Sanskrit / Additional English)
  • Mind Management and Human Values II
  • Transdisciplinary Project-Centred Learning II

  • Elective Group
    • Level Design Fundamentals Lab / Game Animation and Character Design Lab
    • Environment Design for Games Lab / Procedural Modelling Lab
    • Introduction to AR / Foundations of UI & Interaction Design
  • Open Elective I
  • Environmental Sciences
  • Summer Internship I
  • Transdisciplinary Project-Centred Learning III

  • Elective Group
    • Props and Asset Creation Lab / Augmented Reality Game Applications Lab
    • Advanced Level Design / Scripting for Game Mechanics Lab
    • Texturing and Lighting Techniques Lab / Game Audio and Immersion Lab
    • AR Development / User Experience Design Studio
  • Open Elective II
  • Indian Constitution
  • Transdisciplinary Project-Centred Learning IV

  • Elective Group
    • Multiplayer Game Development Basics / AI in Games Lab
    • Multiplayer Game Architecture Lab / Interactive Media Technologies
    • Mobile Game Development Lab / Essentials of Version Control Systems Lab
    • Game Analytics and Telemetry Lab / Python for Workflow Automation Lab
    • VR Design / UX Research and Usability Testing
  • Open Elective III
  • Summer Internship II
  • Transdisciplinary Project-Centred Learning V

  • Elective Group
    • Game Asset Pipeline Management / Team-Based Game Production Lab
    • Game Monetisation Strategies Lab / Freelance Practices for Game Development Lab
    • Game Studio Management / Game Marketing & User Engagement
    • VR Development / Product Design Sprint
  • Major Project
  • Transdisciplinary Project-Centred Learning VI

Honours
  • Visual Branding and Game Promotion
  • Elective Group
    • Player Psychology / Advanced Programming Patterns
    • XR Research / ML for Games
    • VFX Supervision & On-Set Production / AI in UX Systems & Predictive Design
  • Summer Internship III
  • Major Project I
Honours with Research
  • Research Methodology
  • Elective Group
    • Player Psychology / Advanced Programming Patterns
    • XR Research / ML for Games
    • VFX Supervision & On-Set Production / AI in UX Systems & Predictive Design
  • Summer Internship III
  • Dissertation Part I

Honours
  • Cinematics and Game Trailer Production
  • Elective Group
    • Advanced Narrative Game Design (T) / Shader Programming
    • Production Design Aesthetics & Pipeline / Design Ethics & User Psychology
  • Major Project II
Honours with Research
  • Data Analysis
  • Elective Group
    • Advanced Narrative Game Design (T) / Shader Programming
    • Production Design Aesthetics & Pipeline / Design Ethics & User Psychology
  • Dissertation Part II

Career Outcomes

Game Design and Interactive Storytelling

Develop expertise in gameplay mechanics, narrative development, level design, and immersive world-building. Graduates can pursue roles such as Game Artist (Generalist), Narrative Designer, Story Artist, Level Designer, and Concept Artist.

Programming and Real-Time Development

Gain proficiency in coding, scripting, and game engine workflows using Unity and C#, enabling the creation of functional prototypes, interactive mechanics, and full-scale games. Career opportunities include Java Programmer, C# Developer, Unity 3D Game Developer, Mobile Game Developer, Software Engineer, Lead Programmer, and Technical Artist.

Visual Arts, Animation, and Audio Integration

Build capabilities in 2D/3D art, animation, visual effects, and game audio design to create compelling gameplay experiences. Graduates may work as 2D / 3D Artist, Animator, Sound Designer, Game Effects Artist, Senior Layout Artist, Environment Artist, and AI Programmer.

Player Experience, Testing, and Analytics

Apply user-centred design principles, AI-driven analytics, and playtesting techniques to enhance player engagement and optimise game balance. Roles include User Experience Designer, User Experience Lead, Game Tester, Lead Game Tester, QA Manager, and AI Programmer.

Production Management and Leadership

Develop the skills to manage game production pipelines, team workflows, and studio-level project execution. Graduates are equipped for positions such as Game Producer, Technical Manager, Design Manager, Art Manager, Senior Art Director, and Executive Producer.

Independent Practice and Freelancing

Build a professional portfolio and capacity to deliver end-to-end game projects independently. Freelance roles may include Game Developer, Concept Artist, Technical Artist, or AI-enabled Game Designer, with compensation aligned to skill, experience, and project scope.

Career Enhancement

To enhance global employability and professional branding, the programme includes industry-recognised professional certification courses such as Essential Skills in Generative AI for Creatives by Adobe and LinkedIn, and Build Your Generative AI Productivity Skills by Microsoft and LinkedIn.

These certifications develop practical competencies in AI-powered game and content workflows, generative design, prompt-based ideation, digital productivity tools, collaborative cloud platforms, and AI-driven innovation. Students gain applied experience in integrating these skills within creative, gaming, and technology-driven projects.

By embedding globally recognised certification pathways, the programme equips students with industry-relevant digital expertise, strengthens professional LinkedIn presence, and prepares them to navigate emerging roles across gaming, design, interactive media, marketing, and technology-led industries.

The integration of these Career Enhancement Programmes ensures graduates are not only technically proficient but also professionally visible, portfolio-ready, and capable of leveraging AI tools to create innovative, real-world game experiences.

FAQ's

What is the duration and credit structure of the programme?


The programme is a four-year undergraduate degree (eight semesters) offered under NEP guidelines, comprising 172 credits, with pathways in Honours and Honours with Research.

Do I need prior coding or gaming experience to apply?


No prior coding or gaming experience is required. Programming fundamentals are taught from the basics, alongside structured training in game design, gameplay systems, and real-time development tools.

Does the programme provide interdisciplinary exposure and emerging technology integration?


Yes. The curriculum offers interdisciplinary learning through structured electives such as UI/UX Design or AR/VR, coupled with advanced exposure to real-time engines, AI in games, multiplayer systems, XR technologies, analytics, and game production pipelines to ensure graduates acquire industry-ready skills.

What is the difference between Honours and Honours with Research?


The Honours track culminates in a professional game project and portfolio, while the Honours with Research track includes Research Methodology, Data Analysis, and a Dissertation (Part I & II), providing opportunities for research or publication in gaming, AI, or interactive media.

What career opportunities can students expect after graduation?


Graduates can pursue roles such as Game Designer, Gameplay Programmer, Technical Artist, XR Developer, Level Designer, AI Programmer, UX Designer for Games, Game Producer, or continue on to postgraduate studies and research pathways in gaming and immersive technologies.